Content Creation
Experience engine
Engines that enable metaverse experiences to be created. These could be rich interactive 3d experiences with 1000’s of people or smaller 2d web experiences. Example engines:
Service | Description | Use-case |
---|---|---|
Unreal based platform for creating high-desntiy experiences. | Music and sporting events. Large scale gameplay. | |
Open web engine (Playcanvas, Playground) | Open source web engines like 3js or the Playground. | Simple easy access experiences |
Hosted experience using Unreal or Unity | Any smaller scale multiplayer experience |
Object creation
Object creation is a very broad area. This could be an application that enables a user to create an avatar with a simple interface, it could be a rich 3d editor to create an object or some AI generative tool. The key element is the tool helps either a creator or a user create an object/avatar and creates an MML object at the end. Examples:
Service | Description | Use case |
---|---|---|
Web based enabling collaboration
Can create anything | Web based enabling only certain levels of control | |
Generative AI tool means anyone can create object | Tool is early may not create correct item |
Avatar creation
Avatars are technically just another form of object, but we have broken out avatar creation into a separate bucket as we imagine there will be many tools/libraries specifically for the creation of avatars. Examples would include:
Service | Description | Use case |
---|---|---|
Realistic 3d avatar creator | Creating avatars that look like you based on photos. | |
Create stylised personalized avatars | Creating more stylised avatars. | |
MSquared Avatar Builder | Create stylised avatars compatible with M2 experiences | Creating random avatars guaranteed to work across M2 experiences |
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